8/24/2023 0 Comments Vray material index in blender![]() Material Offset, which coordinates the original material index with the new geometry of the wireframe, offsetting it accordingly.Crease Edges, which irons in distinct edges in anticipation of a Subdivision Surface modifier on top of this effect.Thickness, the protocol by which the gauge of the wireframe “piping” is determined around things like sharp corners Relative determines the thickness of each wireframe arm by the length of the span itself.Replace Original, allowing you to retain the original mesh underneath the new wireframe mesh.Boundary, which you can use to manage the eventual mesh’s UV island boundaries.Offset, which you can use to dial in your wireframe’s placement relative to the original geometry. ![]() Thickness, the width of each arm of the wireframe.In the Wireframe modifier’s settings, you’ve got many of the same options as before, as well as a couple of extra provisions that you may find useful:
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